uhhuh A Cute Girl Who Could Actually Exist In Real Life
Scholars, poets, and bards agreed on one thing alone—
she loved her husband, Chrom, above all else.
HeyLasFas! - #GoChieOrGoHOME - #ElizabethIsTheElizaBEST


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Info
Female - 20
Incredibly Bi
Kirkland, WA
Conceptual Artist
Layout Designer
Writer
Audio Engineer
Married to alexisnotaobot

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Biography
Did you know I can only think of four things at a time? Right now I'm thinking about the number 77, time signature metered time signatures, cute anime characters, and a haircut.

No seriously, feel free to talk to me for whatever reason. Askbox is always open as well as Skype.

Tumblr Avatar by fyre-flye!
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Things You Should Talk To Me About:
Robot Girls
Zero Escape/9h9p9d / VLR:GPD
Fire Emblem
Prequel Adventure
SMT:P4
SMT:P3
MGS
NGE
PMMM

That was not a smart move, Sigma.

allistormiguelrichards:

scavenging-otter:

allistormiguelrichards:

scavenging-otter:

cheepdude:

Me when ppl complain about the roller

Git gud whiny piss babies. Us rollers have to work for turf and a kill if someone with a gun knows how to properly zone us.

Not really to be honest, if you have already created a large enough space of ink for a quick dash in Rollers have the edge a lot. That being said they’re not super OP, just an amazing weapon for beginners.

First off, a lot of area that is your turf is an edge for every class, not just splat rollers. Splat rollers just seem more deadly because it allows them to get closer faster, and they have that fear factor of death coming at you.

I actually went up against someone who knew how to handle rollers and I literally could do nothing for like, 30 or 45 seconds. He managed to mess up and I found an opening and took him out, but it cost a lot of time and he protected the top of the map on saltwater bay. I’ll admit that it was easy to play as, though, mostly because no one knows how to fight them yet except other splat rollers really.

The major thing to remember is to avoid corners, and dont stand at the edge of your turf. You need that buffer zone so rollers cant squid jump at you and get you instantly. As a roller, it was easy for me because a lot of people dont know how to handle rollers. But as a gunner, I knew how to handle rollers and barely got killed by them. I even went like, 12-2 against a team with 3 rollers and a splatter shot jr.

Its anything but OP, and can be very technical if the other team knows how to combat against splat rollers. The splat roller can be very satisfying and is only really good because right now its a major fear factor. I bet you anything that once the game is released and people can play more than one hour of the game, people will learn and it’ll become much harder for splat rollers to gain turf and kills without backup. A lot of people just get scared of them and make rookie mistakes and leave themselves open for a splat roller to take you out. 

A lot of people are whining about the splat roller because they just havent had the time to adapt to them. I’ve had a team of 4 splat rollers and we got decimated in one match because the other team knew how to zone us correctly. The only reason we won that round was because one of us managed to get behind them while they ransacked our spawn and allowed us to jump to him so we could take a fuck ton of turf at the end since thats what splat rollers are best for, taking turf.

tl;dr Learn to zone, be careful around corners. leave a buffer zone in front of you so they cant squid jump at you, dont be afraid. Also dont blindly fire at them and waste ink you dont need to waste; don’t be afraid to wait around and do nothing but protect your turf if a splat roller is waiting for an opening. Push them back and keep your distance and you’ll be fine, kids.

Obviously everything is context sensitive and you wont be able to mind these rules all the time, just do your best and be a team player.

That’s basically what I was saying and any good Zone player can easily be stopped by teamwork or just unconventional play. As I said it’s not that the weapons super OP it’s just the best weapon for beginners so in a two day beta test full of…well… beginners, it’s gonna look and be the most OP out of all the classes. While altogether it’s kinda just the Pyro from TF2, and a lot of the time you could just WM1 people to death with it just because no one knew what they were doing or understood the game to a large enough extent with so little time to play.
To be honest that’s the biggest problem with this Beta trial is that there just wasn’t enough time to really play it and understand it. Hardly anyone probably tried to pick up the Sniper because it had the highest skill gap, most people only really got time to get used to the rollers or splattershot jr.s there just needed to be a larger window for the community to actually get a feel for what it’s gonna be like and what they think is good and bad with it, so the Rollers just ended up being the “this is OP because it’s the first day” kinda weapon.

Nintendo should have honestly given a lot more time for players to mess around with this than what they gave, because with how little they got feedback’s probs not gonna be all that great.

>Nintendo should have honestly given a lot more time for players to mess around with this than what they gave, because with how little they got feedback’s probs not gonna be all that great.

The GTF wasn’t really meant to be akin to an Open Beta where they would measure out balances and work on those as their priority. Of course they would if they noticed something huge, but there was literally no variation of the equipment or stat boosters that gear would provide. It wasn’t meant to be a metric to balance, it very clearly was designed to test the servers under intense load at various times of the day. Primetime, Early Early Morning and Afternoon.

Condensing play to 1 hour increments would force people to play during those time if they were interested, stressing the servers even more. That was the primary purpose for the GTF, not balancing. They aren’t looking for balancing feedback, at least not presently or primarily. They’re trying to make sure that the game doesn’t crash and burn day one.

HELL YEAH!

2:36pm · Saturday, May 9th, 2015 · 912 notes
via: allistor-miguel-richards-deacti · source: cheepdude
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