uhhuh A Cute Girl Who Could Actually Exist In Real Life
Scholars, poets, and bards agreed on one thing alone—
she loved her husband, Chrom, above all else.
HeyLasFas! - #GoChieOrGoHOME - #ElizabethIsTheElizaBEST


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Info
Female - 20
Incredibly Bi
Kirkland, WA
Conceptual Artist
Layout Designer
Writer
Audio Engineer
Married to alexisnotaobot

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Biography
Did you know I can only think of four things at a time? Right now I'm thinking about the number 77, time signature metered time signatures, cute anime characters, and a haircut.

No seriously, feel free to talk to me for whatever reason. Askbox is always open as well as Skype.

Tumblr Avatar by fyre-flye!
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Things You Should Talk To Me About:
Robot Girls
Zero Escape/9h9p9d / VLR:GPD
Fire Emblem
Prequel Adventure
SMT:P4
SMT:P3
MGS
NGE
PMMM

That was not a smart move, Sigma.

prostheticknowledge:

Scroll Back

Gaming study by itaykeren looks at the subject of how scrolling works in 2D video games, the hidden design methods which control the presentation of levels around the playable character:

 … I was quite surprised that camera work, a subject with more than 30 years of history in games, was hardly discussed.

Scrolling or Panning refers to any attempt to display a scene that is larger than what fits in a single screen. There are many potential challenges with scrolling, like choosing what the player needs to see, what we as designers would like the player to focus on, and how to do it in a way that’s fluid and comfortable for the player.

While I’m going to focus on 2D camera systems, many of these general concepts apply to 3D as well.

The study provides various GIF examples like the ones above, and should be of interest to anyone involved with Game Design.

More Here

11:04am · Saturday, May 9th, 2015 · 16,168 notes
tags » awesome ·
via: doe-antlers · source: prostheticknowledge
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viwan themes