uhhuh A Cute Girl Who Could Actually Exist In Real Life
Scholars, poets, and bards agreed on one thing alone—
she loved her husband, Chrom, above all else.
HeyLasFas! - #GoChieOrGoHOME - #ElizabethIsTheElizaBEST


-----------------------------------------------------
Info
Female - 20
Incredibly Bi
Kirkland, WA
Conceptual Artist
Layout Designer
Writer
Audio Engineer
Married to alexisnotaobot

-----------------------------------------------------
Biography
Did you know I can only think of four things at a time? Right now I'm thinking about the number 77, time signature metered time signatures, cute anime characters, and a haircut.

No seriously, feel free to talk to me for whatever reason. Askbox is always open as well as Skype.

Tumblr Avatar by fyre-flye!
--------------------------------------------
Things You Should Talk To Me About:
Robot Girls
Zero Escape/9h9p9d / VLR:GPD
Fire Emblem
Prequel Adventure
SMT:P4
SMT:P3
MGS
NGE
PMMM

That was not a smart move, Sigma.

pewpuupalace:

I know this is just supposed to be a funny internet picture, but it sums up pretty well why button prompts/cutscene interaction don’t always work and why they often times do more to kill the mood entirely then they do to “immerse” you in a “cinematic experience”

This was a really emotional scene in MGS3 and a lot of peeps (myself included) teared up a bit here. Having a big fat “PRESS A TO BE SAD” really would have killed the mood.

Now granted, cutscene interaction can be done well. In this scene you can press R1 (If i remember correctly there’s no prompt for this one) to see out of Snake’s eye and see his vision is getting blurry and he’s starting to tear up as well. When I first did this on like my second play through and noticed this detail I honestly did cry a bit, and to this day when I get to this scene i always get a really heavy somber feeling.

Earlier in the game too, they force you to press square to fire The Patriot and kill The Boss. That’s another bit of cutscene interaction this game did that is extremely memorable and conflicting to a lot of people. The game does not progress unless you, the player, choose kill The Boss. It’s a simple thing, but they did it really really well. It stuck with you, it made you think, and it made you question your choices. And that was back in 2004.

I know I’m just yammering on and over analyzing a funny internet picture, but  I dunno. I think this image is an inadvertently a good sort of satire at the “evolution” of video games “cinematic” and “emotional” elements over the past decade….

5:00pm · Tuesday, December 23rd, 2014 · 4,152 notes
via: skyecandi-deactivated20180917 · source: supagogoman
  1. howdoistuff reblogged this from snakescardboardbox
  2. shalasshasska reblogged this from supagogoman
  3. dadwearsthepants reblogged this from supagogoman
  4. k1saragi reblogged this from jillvawentine
  5. huppl reblogged this from puppysquads
  6. gurlukovich reblogged this from futurecrops
  7. futurecrops reblogged this from nose
  8. rosiesakura reblogged this from depengu
  9. depengu reblogged this from bogwitch5000
  10. chrysippvs reblogged this from bazuso
  11. medicine1melancholy reblogged this from lupin420
  12. segwaystevens reblogged this from clowneater
  13. ethi0s reblogged this from bazuso
  14. mixedherb reblogged this from jillvawentine
  15. supagogoman posted this
viwan themes